Modeng Team Game Level Art in Unreal Engine Course

Trailer:

Preview Clips:

https://www.youtube.com/watch?v=_SBIN20ai60&list=PLHAPPm5mMCheRnETGId4O-m7dViv46Z69

Dubbing and Subtitles:

Course is dubbed in English by Modeng team member Tian Hang, and have newly added English subtitles. 

And added other 17 languages subtitles are translated using Google Translate, and their quality is relatively average. These 17 languages are: Arabic, Bengali, French, German, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Portuguese, Russian, Spanish, Thai, Turkish, Vietnamese.

Who is instructor?

Tengfei has 10 years experience in Netease and Tencent as concept artist and 3D environmevnt artist, 2 years lead artist experience.

Designed for:

  • Game industry professionals ;
  • Game art students or passionate enthusiasts;
  • Those looking to transition from 3D modeling positions to game level art positions;
  • Those hoping to use Unreal Engine  for 3D-assisted concept art design;
  • Professionals in game outsourcing;
  • People fromt advertising Animation Rendering, film production;
  • Traditional achitechtural or environment design firms, and other art-related fields looking to transition into game Industry.

Course Info:

  • Major contents: 25 chapters, 160 videos, 65 hour length.
  • Bonues livestream recordings: 20 videos, 26 hour length.

Course Focus and Study Goals:

  • Understand Game 3D Level Art Job Requirements and Chinese Game Market Situation;
  • Understand Workflow for Game Companies and Environment Art;
  • Study 2 Example Projects , Valley Town (Open World Map) and Venice Impression (FPS Map);
  • Gather Materials to Make Own Level Design Planning Map;
  • Learn Design Methoed for Levels with and without Clear Concepts;
  • Learn Aesthetics Theories For Game Level Art;
  • Make a Full Level From Scratch Quickly, with The Help of Asset Packs;
  • Learn Scene Optimization Methods for Games.

Software Used:

Unreal Engine 5 and a DCC (3dsMax, Maya or Blender)

Game Files or Models

Not provided.


Release Notes

Organized the course files.

Video Only
$320
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (31)
Bonus Live Tutoring Recordings 1 Part3
zip /
7.5 GB
Bonus Live Tutoring Recordings 1 Part2
zip /
8.8 GB
Bonus Live Tutoring Recordings 1 Part1
zip /
8.9 GB
Subtitles for 18 langs
zip /
23 MB
Bonus1 4 Chinese Students Interview and Workprogress Pics
zip /
4.5 GB
Chapter 0 Self-inspection Table
zip /
170 MB
Chapter 1 Introduction and Preparation
zip /
690 MB
Chapter 2 Unreal Engine 5 Basis
zip /
3.4 GB
Chapter 3 Course Example Maps and Workflow (First Day Version)
zip /
3.1 GB
Chapter 4 Concepts Choosing Basis (Live)
zip /
1.6 GB
Chapter 5 3D Environment Artists In China (First Day Version)
zip /
720 MB
Chapter 6 Game Development Pipeline and Level Design Pipeline in China (Live)
zip /
1.3 GB
Chapter 7 Planning Map Making for Level Design
zip /
3.4 GB
Chapter 8 How to Search Reference and Assets (Live)
zip /
2 GB
Chapter 9 Level Art Aesthetics Theory 1 of 5 Composition
zip /
1.5 GB
Chapter 10 Blocking Out 2 Maps In Unreal Engine
zip /
6.3 GB
Chapter 11 Level Art Aesthetics Theory 2 of 5 Landscaping
zip /
1.6 GB
Chapter 12 Modular Building in 2 Maps
zip /
3.6 GB
Chapter 13 Level Art Aesthetics Theory 3 of 5 Structures
zip /
2.7 GB
Chapter 14 Adding Details to Buildings in 2 Maps (Middle Stage)
zip /
6.9 GB
Chapter 15 Valley Town Middle Stage Vegetation Edit
zip /
2.6 GB
Chapter 16 Rocky Cliff Arrange and Spline Tools Usage in 2 Maps (Middle Stage)
zip /
3.4 GB
Chapter 17 Adding Fine Details to Buildings in 2 Mpas (Late Stage)
zip /
5.6 GB
Chapter 18 Level Art Aesthetics Theory 4 Atmosphere(first day version)
zip /
1.5 GB
Chapter 19 Ligting in 2 Maps (Late Stage)
zip /
2.4 GB
Chapter 20 Decals and Special Shaders for Level Artist in 2 Maps (Late Stage)
zip /
3.2 GB
Chapter 21 Level Art Aesthetics Theory 5 of 5 Color
zip /
1.9 GB
Chapter 22 Color Adjustment and PPV in 2 Maps (Late Stage)
zip /
1.4 GB
Chapter 23 The Closing Process of 2 Maps (Late Stage)
zip /
4.5 GB
Chapter 24 Performance Optimization for Level Art in UE5
zip /
2.8 GB
Chapter 25 Rendering and Showcasing Your Level Art out from UE5
zip /
2.1 GB
For Team Licence
$999
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
For up to 10 people, your team or friends. Has no feed back service. Read MoreRead Less
Files (31)
Bonus Live Tutoring Recordings 1 Part3
zip /
7.5 GB
Bonus Live Tutoring Recordings 1 Part2
zip /
8.8 GB
Bonus Live Tutoring Recordings 1 Part1
zip /
8.9 GB
Subtitles for 18 langs
zip /
23 MB
Bonus1 4 Chinese Students Interview and Workprogress Pics
zip /
4.5 GB
Chapter 25 Rendering and Showcasing Your Level Art out from UE5
zip /
2.1 GB
Chapter 24 Performance Optimization for Level Art in UE5
zip /
2.8 GB
Chapter 0 Self-inspection Table
zip /
170 MB
Chapter 23 The Closing Process of 2 Maps (Late Stage)
zip /
4.5 GB
Chapter 22 Color Adjustment and PPV in 2 Maps (Late Stage)
zip /
1.4 GB
Chapter 21 Level Art Aesthetics Theory 5 of 5 Color
zip /
1.9 GB
Chapter 20 Decals and Special Shaders for Level Artist in 2 Maps (Late Stage)
zip /
3.2 GB
Chapter 19 Ligting in 2 Maps (Late Stage)
zip /
2.4 GB
Chapter 18 Level Art Aesthetics Theory 4 Atmosphere(first day version)
zip /
1.5 GB
Chapter 17 Adding Fine Details to Buildings in 2 Mpas (Late Stage)
zip /
5.6 GB
Chapter 16 Rocky Cliff Arrange and Spline Tools Usage in 2 Maps (Middle Stage)
zip /
3.4 GB
Chapter 15 Valley Town Middle Stage Vegetation Edit
zip /
2.6 GB
Chapter 14 Adding Details to Buildings in 2 Maps (Middle Stage)
zip /
6.9 GB
Chapter 13 Level Art Aesthetics Theory 3 of 5 Structures
zip /
2.7 GB
Chapter 12 Modular Building in 2 Maps
zip /
3.6 GB
Chapter 11 Level Art Aesthetics Theory 2 of 5 Landscaping
zip /
1.6 GB
Chapter 10 Blocking Out 2 Maps In Unreal Engine
zip /
6.3 GB
Chapter 9 Level Art Aesthetics Theory 1 of 5 Composition
zip /
1.5 GB
Chapter 8 How to Search Reference and Assets (Live)
zip /
2 GB
Chapter 7 Planning Map Making for Level Design
zip /
3.4 GB
Chapter 2 Unreal Engine 5 Basis
zip /
3.4 GB
Chapter 6 Game Development Pipeline and Level Design Pipeline in China (Live)
zip /
1.3 GB
Chapter 4 Concepts Choosing Basis (Live)
zip /
1.6 GB
Chapter 5 3D Environment Artists In China (First Day Version)
zip /
720 MB
Chapter 3 Course Example Maps and Workflow (First Day Version)
zip /
3.1 GB
Chapter 1 Introduction and Preparation
zip /
690 MB